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Примеры ошибок, обнаруженных с...

Примеры ошибок, обнаруженных с помощью диагностики V1044

V1044. Loop break conditions do not depend on the number of iterations.


Mozilla Thunderbird

V1044 Loop break conditions do not depend on the number of iterations. mimemoz2.cpp 1795


void ResetChannelCharset(MimeObject *obj) {
  ....
  if (cSet) {
    char *ptr2 = cSet;
    while ((*cSet) && (*cSet != ' ') && (*cSet != ';') &&
           (*cSet != '\r') && (*cSet != '\n') && (*cSet != '"'))
      ptr2++;

    if (*cSet) {
      PR_FREEIF(obj->options->default_charset);
      obj->options->default_charset = strdup(cSet);
      obj->options->override_charset = true;
    }

    PR_FREEIF(cSet);
  }
  ....
}

Blend2D

V1044 Loop break conditions do not depend on the number of iterations. otcmap.cpp 59


#if defined(__GNUC__)
  #define BL_LIKELY(...) __builtin_expect(!!(__VA_ARGS__), 1)
  #define BL_UNLIKELY(...) __builtin_expect(!!(__VA_ARGS__), 0)
#else
  #define BL_LIKELY(...) (__VA_ARGS__)
  #define BL_UNLIKELY(...) (__VA_ARGS__)
#endif
....
static BLResult BL_CDECL mapTextToGlyphsFormat0(....) noexcept {
  // ....
  uint32_t* ptr = content;
  uint32_t* end = content + count;
  // ....
  while (ptr != end) {
    uint32_t codePoint = content[0];
    uint32_t glyphId = codePoint < 256
                         ? uint32_t(glyphIdArray[codePoint].value())
                         : uint32_t(0);
    content[0] = glyphId;
    if (BL_UNLIKELY(glyphId == 0)) {
      if (!undefinedCount)
        state->undefinedFirst = (size_t)(ptr - content);
      undefinedCount++;
    }
  }
  // ....
}

Godot Engine

V1044 Loop break conditions do not depend on the number of iterations. animation_state_machine_editor.cpp 693


void AnimationNodeStateMachineEditor::_delete_tree_draw()
{
  TreeItem *item = delete_tree->get_next_selected(nullptr);
  while (item)
  {
    delete_window->get_cancel_button()->set_disabled(false);
    return;
  }
  delete_window->get_cancel_button()->set_disabled(true);
}

Telegram

V1044 Loop break conditions do not depend on the number of iterations. edit_peer_reactions.cpp 248


void SetupOnlyCustomEmojiField(....)
{
  ....
  struct State {
    bool processing = false;
    bool pending = false;
  };
  const auto state = field->lifetime().make_state<State>();

  field->changes() | rpl::start_with_next([=] {
    state->pending = true;
    ....
    while (state->pending)
    {
      state->pending = false;                                 // <=
      const auto document = field->rawTextEdit()->document();
      const auto pageSize = document->pageSize();
      QTextCursor(document).joinPreviousEditBlock();
      if (RemoveNonCustomEmoji(document, context)) {
        changed = true;
      }
      state->processing = false;
      QTextCursor(document).endEditBlock();
      if (document->pageSize() != pageSize) {
        document->setPageSize(pageSize);
      }
    }
  }, field->lifetime());
}