Примеры ошибок, обнаруженных с помощью диагностики V630
V630. The 'malloc' function is used to allocate memory for an array of objects that are classes containing constructors/destructors.
Cocos2d-x
V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors and destructors. ccmotionstreak.cpp 122
Vec2::Vec2() : x(0.0f), y(0.0f) { }
Vec2::Vec2(float xx, float yy) : x(xx), y(yy) { }
bool MotionStreak::initWithFade(...)
{
....
_pointVertexes = (Vec2*)malloc(sizeof(Vec2) * _maxPoints);
_vertices = (Vec2*)malloc(sizeof(Vec2) * _maxPoints * 2);
_texCoords = (Tex2F*)malloc(sizeof(Tex2F) * _maxPoints * 2);
....
}
Haiku Operation System
V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors. PDFWriter.cpp 117
BRect::BRect();
BRect::BRect(const BRect& other);
BRect::BRect(float side);
BPoint::BPoint();
BPoint::BPoint(float x, float y);
BPoint::BPoint(const BPoint& p);
status_t
PDFWriter::PrintPage(int32 pageNumber, int32 pageCount)
{
....
pictures =
(BPicture **)malloc(pictureCount * sizeof(BPicture *));
picRects =
(BRect *)malloc(pictureCount * sizeof(BRect)); // <=
picPoints =
(BPoint *)malloc(pictureCount * sizeof(BPoint)); // <=
picRegion = new BRegion();
....
}
Computational Network Toolkit
V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors. latticeforwardbackward.cpp 912
struct aligninfo // phonetic alignment
{
unsigned int unit : 19; // triphone index
unsigned int frames : 11; // duration in frames
unsigned int unused : 1; // (for future use)
unsigned int last : 1; // set for last entry
aligninfo(size_t punit, size_t pframes)
: unit((unsigned int) punit),
frames((unsigned int) pframes), unused(0), last(0)
{
checkoverflow(unit, punit, "aligninfo::unit");
checkoverflow(frames, pframes, "aligninfo::frames");
}
aligninfo() // [v-hansu] initialize to impossible values
{
#ifdef INITIAL_STRANGE
unit = unsigned int(-1);
frames = unsigned int(-1);
unused = unsigned int(-1);
last = unsigned int(-1);
#endif
}
template <class IDMAP>
void updateunit(const IDMAP& idmap /*[unit] -> new unit*/)
{
const size_t mappedunit = idmap[unit];
unit = (unsigned int) mappedunit;
checkoverflow(unit, mappedunit, "aligninfo::unit");
}
};
void lattice::forwardbackwardalign()
{
....
aligninfo *refinfo;
unsigned short *refalign;
refinfo = (aligninfo *) malloc(sizeof(aligninfo) * 1); // <=
refalign = (unsigned short *) malloc(sizeof(....) * framenum);
array_ref<aligninfo> refunits(refinfo, 1);
array_ref<unsigned short> refedgealignmentsj(....);
....
}
CryEngine V
V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. command_buffer.cpp 62
void CBuffer::Execute()
{
....
QuatT * pJointsTemp = static_cast<QuatT*>(
alloca(m_state.m_jointCount * sizeof(QuatT)));
....
}
Similar errors can be found in some other places:
- V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. command_buffer.cpp 67
- V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. posematching.cpp 144
- V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. characterinstance.cpp 280
- And 4 additional diagnostic messages.
EFL Core Libraries
V630 The 'calloc' function is used to allocate memory for an array of objects which are classes containing constructors. ephysics_world.cpp 299
class btVector3
{
public:
....
btScalar m_floats[4];
inline btVector3() { }
....
};
typedef struct _Simulation_Msg Simulation_Msg;
struct _Simulation_Msg {
EPhysics_Body *body_0;
EPhysics_Body *body_1;
btVector3 pos_a;
btVector3 pos_b;
Eina_Bool tick:1;
};
static void
_ephysics_world_tick_dispatch(EPhysics_World *world)
{
Simulation_Msg *msg;
if (!world->ticked)
return;
world->ticked = EINA_FALSE;
world->pending_ticks++;
msg = (Simulation_Msg *) calloc(1, sizeof(Simulation_Msg));
msg->tick = EINA_TRUE;
ecore_thread_feedback(world->cur_th, msg);
}
Similar errors can be found in some other places:
- V630 The 'calloc' function is used to allocate memory for an array of objects which are classes containing constructors. ephysics_world.cpp 471
Newton Game Dynamics
V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. dgSkeletonContainer.cpp 1341
#define alloca _alloca
....
#define dAlloca(type,size) (type*) alloca ((size) * sizeof (type))
....
dgSpatialMatrix::dgSpatialMatrix();
dgSpatialMatrix::dgSpatialMatrix(dgFloat32 val);
....
dgSpatialMatrix* const bodyMassArray = dgAlloca(dgSpatialMatrix,
m_nodeCount);
Newton Game Dynamics
V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. dgSkeletonContainer.cpp 1342
#define alloca _alloca
....
#define dAlloca(type,size) (type*) alloca ((size) * sizeof (type))
....
dgSpatialMatrix::dgSpatialMatrix();
dgSpatialMatrix::dgSpatialMatrix(dgFloat32 val);
....
dgSpatialMatrix* const jointMassArray = dgAlloca(dgSpatialMatrix,
m_nodeCount);
MuseScore
V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors and destructors. IntervalTree.h 70
IntervalTree<T,K>(const intervalTree& other) {
center = other.center;
intervals = other.intervals;
if (other.left) {
left = (intervalTree*) malloc(sizeof(intervalTree)); // <=
*left = *other.left;
} else {
left = NULL;
}
if (other.right) {
right = new intervalTree();
*right = *other.right;
} else {
right = NULL;
}
}
IntervalTree<T,K>& operator=(const intervalTree& other) {
center = other.center;
intervals = other.intervals;
if (other.left) {
left = new intervalTree(); // <=
*left = *other.left;
} else {
left = NULL;
}
if (other.right) {
right = new intervalTree(); // <=
*right = *other.right;
} else {
right = NULL;
}
return *this;
}
Blender
V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors. FitCurve.cpp 129
typedef struct Point2Struct
{
double coordinates[2];
Point2Struct() { .... }
....
} Point2;
typedef Point2 Vector2;
using BezierCurve = Vector2 *;
static BezierCurve GenerateBezier(Vector2 *d,
int first, int last,
double *uPrime,
Vector2 tHat1, Vector2 tHat2)
{
....
BezierCurve bezCurve; /* RETURN bezier curve control points. */
....
bezCurve = (Vector2 *)malloc(4 * sizeof(Vector2)); // <=
....
if (alpha_l < 1.0e-6 || alpha_r < 1.0e-6)
{
....
bezCurve[0] = d[first];
bezCurve[3] = d[last];
....
}
....
}